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AI Insights · Timothy · April 2022

Top 5 Gacha Games Performance in Venezuela, Q1 2022

Discover the performance of the top 5 Gacha games in Venezuela during Q1 2022, with insights on downloads, revenue, and active users.

Top 5 Gacha Games Performance in Venezuela, Q1 2022

The Gacha gaming market in Venezuela saw varying performance trends across the top 5 games during the first quarter of 2022. The data provided by Sensor Tower reveals interesting insights into weekly downloads, revenue, and active users for these popular titles.

8 Ball Pool™ from Miniclip.com experienced a notable fluctuation in weekly downloads, starting at around 8.4K and peaking at nearly 11.7K in the first week of January. The game maintained a steady weekly active user base, averaging around 75K to 85K. Weekly revenue showed some variation, peaking at $94 in the last week of December and fluctuating between $25 and $60 for the rest of the quarter.

Need for Speed No Limits from Electronic Arts saw a gradual decline in weekly downloads, starting at approximately 7.6K and dropping to around 5.1K by late February, before rebounding to 7.5K at the end of March. The game’s weekly active users hovered between 40K and 48K. Revenue for the game showed a significant increase towards the end of February, reaching up to $26.

Nintendo Co., Ltd.'s Mario Kart Tour had a steady decline in weekly downloads from about 6.7K to just over 3K by the end of March. Despite this, the weekly active user count remained relatively stable, ranging from 31K to 39K. The game’s weekly revenue saw minor fluctuations, peaking at $111 in the last week of December and maintaining an average around $60 to $80.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. faced a significant drop in weekly downloads from over 12.2K in late December to around 3.1K by late February, with a slight recovery to 4.5K by the end of March. Active users ranged between 9.8K and 15.6K. The game’s revenue saw an upward trend in the final weeks of March, peaking at $17.

Asphalt 8: Airborne by Gameloft showed a consistent weekly download pattern, averaging around 3K to 5.5K throughout the quarter. The weekly active user count saw a decline from around 13.3K to 10.6K by the end of March. Revenue remained minimal, peaking briefly at $4 in late February.

For more detailed insights and further information on these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022